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experience

current role

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Lead Game Designer, Monopoly Go! 

scopely, london    october 2026 - present

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I am the Game Design lead within the Live Game organisation for Monopoly Go! In this role, I see seasonal feature design through from strategy and concept on to production and monitoring. I work closely alongside other crafts including Product, Economy, Production, UX, Tech, Art, Tech Art. My responsibilities include concept exploration, design documentation, and team leadership in production. Alongside my work on new gameplay, I am an advocate for the player and the craft of Game Design across the rest of the team. I provide guidance and mentorship to more other designers and feedback for other feature owners. 

​Senior Game Designer, Monopoly Go! 

scopely, london    august 2024 - october 2026

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Senior Game Designer, New Games 

product madness, london    october 2022 - august 2024

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Game Designer, New Games 

product madness, london    april 2021 - october 2022

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Creator and Game Designer 

the game of arbor

arbor games, utrecht    january 2019 - june 2021

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Experience Designer 

sherlocked, amsterdam    november 2019 - april 2020

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Experience Designer and Performance Lead 

logic locks, amsterdam    september 2017 - november 2019

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released features

As the game design lead on Seasonal features for Monopoly Go!, I have the opportunity to work on new gameplay experiences for our players on a seasonal basis.

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I work with diverse themes and alongside iconic IP and brands; melding those worlds with the unique and playful perspective of Monopoly Go!

education

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Master of Arts | New Media and Digital Culture 

utrecht university, utrecht    2014 - 2016

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Dissertation on emergent versus embedded narrative syructure in digital games.

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Bachelor of Arts | Humanities 

university college utrecht, utrecht    2011 - 2014

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Religious Studies, Philosophy, History | cum laude

skills

leadership    storytelling    game design    narrative design    worldbuilding    writing communication    strategy    research & analysis    creative problem solving

hobbies

Gaming
Fitness & strength training
Filter coffee
Cooking

favorite games

Durak
Journey
World of Warcraft
Horizon: Zero Dawn
Slay the Spire
Hades
Inscription
Starcraft (I & II)
Mini Metro
Into the Breach
Desta

At my core, I am a storyteller. I’ve been a storyteller since I was a kid: creating imaginary adventures for my little brother (complete with dastardly villains and triumphant victories). Once I discovered games, they became the vehicle for my creativity. All my life, I have been driven to tell stories through mechanics and interactive worlds. I have been lucky enough to turn my passion into my career. My experience thinking about and working with games has been diverse.

 

I wrote my Masters dissertation on narrative design structures in games. I have created physical gameplay experiences and designed gripping narrative experiences within them. I independently designed, crowdfunded and produced my own board game. And most recently, I work in London developing new mobile game concepts. Regardless of the medium, my focus as a game designer is to craft meaningful and fun experiences to players. 

 

I believe that the best experiences are built by diverse teams that are guided by a clear vision. As a game designer, I safeguard and champion the vision of the games I work on. I articulate design vision  in succinct and applicable pillars, which in turn act as the north star for the team. With game pillars set, my focus is to channel the creativity of my team towards the high level goals of the experience. I am experienced in communicating game vision with different disciplines at all levels of development, from early concept to full scale production documentation.

 

I pride myself on being flexible and able to adapt to changing circumstances and production requirements. I think quickly and listen to expertise, always seeking to contribute an open minded approach to design. As a professional, I constantly seek feedback and growth. I hold myself and the work I deliver to a high standard, and value the input of my colleagues immensely. Likewise, I most enjoy working with people who pursue excellence as well.

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