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the ARBORIUM

Welcome to the Arborium, a resource for players of  The Game of Arbor. This project is currently in its alpha phase of development. (v.1.0)

USER GUIDE : 

The articles listed below cover all the core components and mechanics of The Game of Arbor. Clicking on an icon below will open a new web page on the chosen topic. Within articles, bolded words are links to the page associated with that word.

Resources

Resources are gained during the Dawn Phase of your turn and are spent on performing Actions during the Day Phase of your turn.

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TREE

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MANNA

Structures

Structures be built in your Forest during your Day Phase. When Active, a Structure grants you bonuses. Structures cost Manna and Trees to build.

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TEMPLE

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ARBORIUM

Effect Cards

Effect Cards are helpful cards that empower you with special abilities. These cards must first be drawn and are then played from your hand.

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STAR CARD

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CULTIVATION CARD

TURN PHASES

The player's turn is broken up into three Phases. Each turn is a day, from Dawn until Dusk. Certain actions can only be taken in certain Phases. 

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DAWN

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DAY

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DUSK

THE ROOTS

Controlling the Roots grants the player the largest amount of Victory Points they need to win the game. 

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ROOT CARD

VP

VICTORY POINTS

THE ANCIENTS

The Ancient is the special playable character that players choose at the beginning of the game. Each character has 2 unique abilities.

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NO'ORUU

ODUUN

ALUUL

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TELO'DO

DO'ROS

RULES

There are several special rules that make up The Game of Arbor. These provide structure for how the game is played.

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THE RULE OF FERTILITY

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THE RULE OF ETERNITY

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ANCIENT

BLESSING